I'm not a gamer! OK, I do spend countless hours on Angry Birds, but doesn't everyone?
Thanks to EdmodoCon2011 and a presentation by Hyle Daley, I'm going to "gamify" my courses this year.
I had absolutely no idea what gamification was. When Hyle started his presentation, I thought, it's all about turning your course into one big "game", like an RPG (roll playing game for those of you like me who really aren't gamers) - WRONG! I thought, this would work for all the boys in my classes because they are gamers - WRONG! I had a conversation with my Miss17 (academic student going into Grade 12) and after outlining what gamification was, she said she would really enjoy it - to say I was surprised - an understatement.
Enough - what is gamification? A member of the Edmodo Gamification Group posted a really good summary - only 2 pages - and I think it explains it very well:
As a starting point, I'm going to try using ClassDojo for monitoring of student work and then issue badges within Edmodo after certain levels are attained. Remember, last week I hand no idea what gamification was!
I'm really excited about this! It helps turn the class learning upside down. Rather than everyone starting with 100% (with no place to go but down) - which is exactly how my classes were (up until now) - with gamification everyone starts at zero and works their way up!
EmodoCon2011 recording available here (including my session!).
I certainly welcome input on this from parents, students, teachers, and the public. What do you think?